X-Kind
A downloadable game for Windows
### X-KIND
**The last flight against the Kind.**
X-Kind is a fast, hand-tuned horizontal shoot'em up in the spirit of the classic arcade shooters. Fly through eight alien worlds, rip apart a different giant boss at the end of each one, then find out if you dare the bonus stage.
Every sprite, every sound effect and every music track is **generated by code at start-up** — the whole game is a single small executable, no installer, no assets to unpack.
#### What you get
- **8 stages + a bonus stage** — ruins, a crystal reef, an alien hive, an iron fortress, a toxic swamp, a magma core, a frozen void and the final gate… and then *The Abyss*.
- **9 bosses, none alike.** Each one has its own parts, weak points and phases:
- a fortress whose serpent dives in and out of four shafts before its eye opens,
- a giant warship whose hatch opens only after its spout rains down fire,
- three pods that split up and hunt you down,
- a core that darts around behind a ring of orbs, firing bullets that bounce,
- a wall of heavy cubes that only charged beams can break,
- a walker with swinging shield arms and debris chutes,
- a final core behind a barrier of orbiting nodes, with a second phase,
- and the **XXL bonus boss**, a bullet-hell fortress that is meant to be *almost* unbeatable.
- **The Orb**: a detachable pod. Keep it in front or behind your ship, launch it, call it back. It soaks up enemy bullets and **fires whatever weapon you carry**.
- **Three weapons × three levels** (Vulcan spread, piercing Lance, homing Seeker), **homing missiles**, **speed-ups**, and two **Bits** that circle your ship and block bullets.
- **Charge beam**: hold, release, pierce everything in a line.
- **Checkpoints** every 20 seconds and at every boss warning, plus **3 continues** (your score resets — it's an arcade, after all).
- **Arcade scoring**: 3-letter high-score table, extra lives, no-miss bonus per stage.
- **Your progress is remembered**: the furthest stage you reached can be resumed from the title screen.
- **Gamepad or keyboard**, fullscreen, instant start.
#### Controls
| Action | Gamepad | Keyboard |
|---|---|---|
| Move | Left stick / D-pad | Arrows / WASD |
| Fire (hold to auto-fire) | A | Z / Space |
| Charge beam (hold, then release) | X | X |
| Orb: launch / recall | B / Y / RB | C |
| Pause | Start | Enter |
| Quit to title (from pause) | Select | Esc |
On the title screen, press the **Orb button** to resume from the furthest stage you have reached.
Name entry: up/down changes the letter, fire/right confirms, left goes back.
#### Tips
- Capsules dropped by carrier ships are the only way to power up: **S** speed, **V** Vulcan, **L** Lance, **H** Seeker, **M** missiles, **O** Orb, **B** Bit, **1** extra life. Take the same weapon again to level it up.
- Dying costs you your upgrades. Protect them.
- Bosses are not just bags of hit points — watch what opens, what swings, what retreats, and shoot *that*.
- The bonus stage is not a joke. Bring everything you have.
#### System requirements
- Windows 10 or later, 64-bit (developed and tested on Windows 10)
- Any GPU with working OpenGL drivers
- ~2 MB of disk space
#### Notes
- High scores and your progress are saved in small text files next to the executable (`xkind_scores.txt`, `xkind_save.txt`). Delete them to reset.
- There is no options menu in this version.
- Windows only for now.
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### X-KIND
**Le dernier vol contre les Kind.**
X-Kind est un shoot'em up horizontal d'arcade, nerveux et réglé à la main, dans l'esprit des grands classiques. Traversez huit mondes extraterrestres, affrontez à chaque fois un boss géant différent, puis osez le niveau bonus.
Tous les sprites, effets sonores et musiques sont **générés par le code au démarrage** : un seul petit exécutable, sans installation ni fichiers à décompresser.
#### Au programme
- **8 niveaux + un niveau bonus** : ruines, récif de cristal, ruche, forteresse de fer, marais toxique, noyau de magma, vide gelé, porte finale… puis *L'Abysse*.
- **9 boss, tous différents**, chacun avec ses propres pièces, points faibles et phases : forteresse au serpent, vaisseau-amiral à trappe, modules qui se séparent, cœur qui bondit derrière des orbes, mur de cubes à briser au tir chargé, marcheur à bras-boucliers, cœur final à barrière… et le **boss XXL** du niveau bonus, une forteresse de tirs presque imbattable.
- **L'Orb** : une capsule détachable, devant ou derrière le vaisseau, qu'on lance et qu'on rappelle. Elle arrête les balles ennemies et **tire avec l'arme équipée**.
- **3 armes × 3 niveaux** (Vulcan, Lance perforante, Seeker à tête chercheuse), **missiles**, **vitesse**, deux **Bits** qui tournent autour du vaisseau.
- **Tir chargé** qui traverse tout.
- **Checkpoints** toutes les 20 secondes et à chaque alerte de boss, **3 continues** (le score repart à zéro).
- **Score d'arcade** : tableau à 3 lettres, vies bonus, bonus « sans toucher ».
- **Progression mémorisée** : reprenez au niveau le plus loin atteint depuis l'écran titre (bouton Orb).
- **Manette ou clavier**, plein écran, démarrage instantané.
Commandes : voir le tableau ci-dessus. Les scores et la progression sont enregistrés dans `xkind_scores.txt` et `xkind_save.txt`, à côté de l'exécutable. Windows uniquement pour l'instant.
| Published | 3 days ago |
| Status | Released |
| Platforms | Windows |
| Author | IndieCraftStudio |
| Genre | Shooter |
| Tags | 2D, Arcade, boss-fight, chiptune, gamepad, Pixel Art, Retro, Shoot 'Em Up, Singleplayer |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- **X-Kind is out!**3 days ago






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